Is it correct that Force Break is the same as Finest Arts?

It may be synonymous in terms of special damage sources.
However, I think that the range of utilization is greater than the finest arts, such as connecting attacks, blocking enemy attacks, and so on.

I like the scene, from “WILD ARMS Advanced 3rd”, that the first main characters meet up on a train and fight against enemies on the roof top of the train!!
I wonder if there would be such special events and fights on vehicles in ARMED FANTASIA!!

Well, I’m not sure.
Can I say “that one” is an event on a vehicle or not…?
I want to make a car chase scene at the beginning.

Are the combination arts (provisional), full swing, random shooting, and magic circles, whose storyboards were unveiled before, related to ARM (roll)?
For example, Euclid swinging his spear like a baseball bat, or Mercedes running like a flash with a handgun?

They are tied to “character” instead of “ARM”.
I’m sorry, but if you tie it to “ARM”, the budget for it will increase dramatically. Don’t feel bad!

Assuming that the single Force Break is the same as Finest Arts, I’m curious what the action of the new Mercedes and Soleil will be like!
Sigurd is a quick shooter, so I can imagine him becoming like Jack…

For both Mercedes and Soleil, we would like to make Force Breaks that make the most of their individuality and are useful for strategy, but we will start making them in the future, so the current situation is undecided!
And there is no guarantee that Sigurd will look like Jack!
Make sure to check this out at the game relesase!

It seems to be difficult due to the system of changing ARMs, but do you have any plans to add killer techniques with flamboyant performances?

You’re right.
Role Change System takes a lot of money and time, so that was set as one of the stretch goals. (The goal was achieved. Thank you very much!)
And of course, there will be super strong killer techniques with flamboyant performances.
So I appreciate your continued support on the champaign!

Are there dual wielding, dual pistols and scythes in the Role Change System?
Or will it appear as a villain fighting style?

Although it is information that has already been released, the basic frames of ARM managed and developed by the Order are in six types: “gun”, “spear”, “staff”, “gatling gun”, “katana blade” and “fist”.
There seems to be a lot of things about ARM that deviate from church control, including bootlegs.

If the Role Change System has a Japanese traditional style to it, will there be bow-shaped or knives (shuriken or kunai)-like ARMs?

There are no bow-shaped or knife-shaped ARMs, but there are ARMs that can be used in a ninja-like way, if that is what your question is about.
Personally, I think ninjas and westerns go well together.
I made a game (stage) like that a long time ago. (Unfortunately, it never went on sale)

As far as the role change system is concerned, is it possible to have multiple ARMs for role assignment in a general store sales method? In that case, is it correct to assume that there is no system that remodels a single ARM?

Basically, ARM will be sold at the shop (directly managed by the Order).
At the same time, we are considering a function that allows you to customize the purchased ARM with a module!

What fictional character do you think you are most like?

A fictional character!? If you are talking about a fictional character only…
That’s a hard question.
I guess I have the same number of nose and mouth with Jack the Ripper. Who knows.

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