The last(Sep. 27th)

Will there be a robot mascot character who will travel with us in Armed Fantasia?

The existence of robot mascot character…
That’s pretty specific.
Unfortunately, robots do not appear in the game. However, we do have Striche the Izuna!

The attractive main characters have been revealed. If you were to give the 6 of them a short description like “naive and reckless”, what would they be? “

“The Unfinished Journey and the Wilderness”
…It may sound like a lyric from somewhere, but when I compared it with the current situation at the end of Kickstarter, it suddenly popped into my head.
Well, it might be our description rather than the 6 main characters.

Does the costume change system include swimsuits?

Currently, only the implementation of the costume change system has been decided, so it is completely undecided who will wear what.
Do you want characters to wear a swimsuit?
I’d also like to know what kind of costume everyone wants.

One thing I absolutely loved about Wild Arms 1-3 is the numerous books that you could read around the world which contained lore information. Is this something that we can expect in #ArmedFantasia ?

Although not directly related to the main story, the presence of books that complements the setting and gives a glimpse of the other side of the story is very important.
We hope to include elements like that, and not just books, so please look forward to it.

It seems that AF’s anomaly designs feature a realistic touch, but will catchy mysterious designs –like WA’s Fairylight, Niebass, and Crawling Chaos– also appear?

Of course, I would like to prepare a strange design of that type.
However, as the number of monsters in recent RPGs is decreasing year by year, securing variations is directly linked to the development budget, and the current situation is quite difficult.
For the sake of protecting such enemies, please consider supporting the campaign.

Do the monsters in AF mean black shadows on a red background, or Rescue Soldier becoming faster!?

Thank you for the question that goes through a dangerous battle! (see the lyrics of Rescue! Go! Go! Five)
The production details have yet to be decided, and will be part of our work from now on. Whether or not it will have some Japanese superhero flavor to it or not is undecided. But I do want it to be something special.

What are the hardest challenges when it comes to making video games?

People used to say, “To keep dreaming is my fantasy.”
When it comes to creating games and animations, we ignore the fact that money and time are constraints, but if you can keep dreaming while maintaining your passion, I think it will definitely help you become stronger.

Question: What number are we?

The 8th question! (But if this were WA:F the answer would be “the 7th question!”)

You said that crowdfunding allows you to develop freely, but is there a possibility that the degree of freedom in development will decrease when you partner with a publisher in the future? Is it correct to think that the more abundant your own development funds become, the more energetically you can develop?

Just as there is a wonderful Japanese saying, “Strength is power,” most things in the world can be managed with money. (he says like Calamity Jane)
It’s a sad story, but the more funds we can gather in this campaign, the more we can focus on development, implementing various systems, and increase the number of Anomalies. (Important)

I’d like to consider whether to buy it after the general release is decided, but is there a reason why crowdfunding is better?

This applies to not only our Double Kickstarter, but all crowdfunding titles.
Let’s start with “If you like it, you should crowdfund it!”
This doesn’t apply to just games, but anything that needs development funds. Making money during crowdfunding is making development funds.
I think you get the idea that a game made with 10 million yen will have a lot more content than a game made with 1 million yen, right?
Let’s make it a bit more simple.
If you spend 10,000 yen on a crowdfunded project, you use that money to help make the project have more content…
But if you wait until general release, it will be a downsized product, where your 10,000 yen doesn’t get to be used.
So where does your 10,000 yen go? Well, it turns into food and disappears into the stomachs of the old men who made the product.
Of course, we are doing that kind of business, so we can’t deny all of the above examples, but even so, if you pay the same amount for general sales and crowdfunding, it’s better to invest in crowdfunding. However, I think it’s an absolute bargain because the person who paid (you) will also get backed in the form of enhanced content.
It’s gradually becoming a scammer’s tone, so I’ll stop here, but if you’re worried about it, and you thinking about the advantages and disadvantages (emotions), I think crowdfunding is better… (But please, think for yourself!)

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