Feature Fridays #2

We are closing out our second week with some more developer interviews!

Stretch Goals

We’ve seen a lot of questions about currency rates and how that affects stretch goals.
While we wanted to keep the goals in dollars since Kickstarter is primarily a Western audience, the reality is that our developers do live in Japan and salaries are paid in yen.
So we have talked with the developers and agreed to calculate stretch goals based on their yen equivalents.
We don’t want to have two stretch goal meters (one in dollars and one in yen) but we will be clearing off goals at their yen equivalent.
For example, going by these calculations, Penny Blood needed 75,000,000 yen to clear its first goal, which it has. Matter of fact, it’s cleared its second goal as well!
Armed Fantasia has made over 100,000,000 yen so it has actually cleared the next THREE goals!!

ストレッチゴール

20 Puzzle Boxes(CLEARED!)

We will place 20 brain-busting puzzles all over the world.
Completing them will net you various rewards, including valuable items that will help you in your quest.

More BGM(CLEARED!)

We will increase the amount of BGM in the game from 50 songs to 100 songs.
That’s double the battle music, field music, and story music in the game! This will surely make your playthroughs more fun.

Bounty System(CLEARED!)

We will include a mini-game where you search for monsters roaming the world that have bounties on their heads and take them down in battle.
The more difficult enemies might even give you a run for your money, and you’ll gain important items when you’ve beaten them.

Costume Change System(110,000,000 yen)

We will include a system where you can change each character’s costumes.
Hopefully being able to do so will help your adventure through the deadly wastelands be that much more fun.

More Whistling(115,000,000 yen)

We will increase the amount of whistling in the battle music, field music, and story music by an incredible 20 percent.
With this, surely even the most weary adventurer will enjoy their journey through the wilderness just that much more.

HINT: Inspector(????yen)

Until we find out what it is, guess what the upgrade will be.

Community Game

You have done a great job with the community goals so far and our monsters are defeated but unless the 10,000 plus backers we have start registering for both Twitter accounts, the registered Twitter user count goals might be the first community goals we won’t complete!
Can you amazing Double Kickstarter backers come together as one to help our heroines?

Content Updates

This week, from Armed Fantasia we feature Studio Director Satoshi Nishimura who has a long history in games.

Interview With Development Studio Director・Satoshi Nishimura

Mr. Nishimura
Kaneko

Kaneko comments – Mr. Nishimura
If I’m the pitcher with poor control who never gets tired but has blazing fastballs, Mr. Nishimura is the pro catcher who can lead and catch with the best of them.
On this project, he maintains the same speed and high quality I’ve known him for as we go. And I think the reason he can still do that is because of his logical thinking as a programmer.
And just between us? He laughs a lot more than you’d think. He helps keep the gloomiest of meetings calm and happy, and inspires all of us.


And Nishimura-san has shared with us this development video that was just finished a few hours ago!
Hopefully everyone will be able to get a better feel for the atmosphere in the field maps of Armed Fantasia.

Keep in mind that the terrain and character actions are all in-development, and we’ve left out things like character swaying and shaders.
Also, the current lighting is all temporary.
This video will look very different from the promotional video we released previously.

This video is from a work-in-progress and may change in the final product.

That closes our 2nd Feature Friday.
Hope we’ll see you back on Monday for more merch and more great design discussions.